Build worlds from anyone's packs.

Load an environment pack from any vendor, scatter its props across a hillside, sculpt and paint the ground, then export the whole scene as one file. A Mac app for game developers.

Free · Pro makes scenes by the dozen · USD, glTF, FBX and OBJ

USD · glTF · FBX · OBJ

Any vendor's packs

Nobody owns the format. One pack on its own is the normal case, and it works well.

Brushes

Scatter, don't place

Paint trees, rocks and grass across a hillside, then thin them where it matters.

Terrain

Sculpt and paint ground

Raise, lower, smooth and flatten, then paint the layers that meet where they should.

Export

One file, everything in it

Export a scene as one USDZ with every prop and texture inside. Unity, Unreal and Godot exporters are coming.

Terrain

Shape the ground, then dress it.

The tools are the ones you already know from every editor, with nothing between you and the hillside you are looking at.

1

Raise and lower

Push ground up into ridges or pull it down into valleys, with a brush you can feel.

2

Smooth and flatten

Settle a slope, or level a shelf where a building has to stand.

3

Paint layers

Grass, dirt, rock and sand, blended where they meet rather than cut against each other.

4

Scatter

Trees, rocks and undergrowth by the hundred, brushed on with a natural spacing.

Formats

Bring packs from anywhere. Take worlds anywhere.

Worldra doesn't care who made your props or how they arrived, and it doesn't hold your world hostage on the way out.

USD .usd .usdc .usdz

Native to the Mac, and read directly by anything built on Model I/O.

glTF .gltf .glb

The open interchange format, and increasingly what newer packs ship.

FBX

What most environment packs still ship today, props and all.

OBJ

The old standby, still in plenty of packs, read with its materials.

USD and USDZUnity — comingUnreal — comingGodot — coming
Pricing

Free to build. Pro to scale.

Everything you need to build a world is free. Pro is for studios making them by the dozen — the same line Rigkin draws.

Worldra

Free
  • Load packs in USD, glTF, FBX and OBJ
  • Place, scatter and lay out scenes
  • Sculpt terrain and paint ground layers
  • Export a scene as one USDZ, every prop inside
Coming soon to the Mac App Store

Worldra Pro

$19.99one time
  • Everything in Free
  • Make variants of a scene in one run
  • Generate scenes from any scene as a recipe
  • Shortcuts actions: generate scenes, convert props to USD

Bought inside Worldra, in Settings ▸ Pro — once, for every Mac signed in to your Apple Account.

Works with Rigkin

Rigkin builds characters from anyone's parts; Worldra builds the world they stand in. Same formats, same scene file, two apps that were made to sit beside each other.

Rigkin →